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BL Rig RenamerBL Rig Renamer 

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I've written this script for animators like me, by which I mean the ones who are tired of typing the names for every bones, helpers, IKs, splines, control objects in every custom rig that were created. Personally, I don't like to name objects during the creation of a rig. After a rig is done, it usually takes quite a bit of time for me just to type the names for all the parts. That just gets old. The rename tool that comes with max is great for general use, but in this situation, it's not helpful at all. After searching through the net without luck (I am sure I am reinventing the wheel here, but I cant find a maxscript that does what I want), I have decided to open the maxscript reference to learn maxscript to make my own tool. And Here it is my first maxscript. Please keep in mind that I've never coded anything in my life, and the code is probably amateurish by any standard. Anyway, for me, it gets the job done. Here is how to use it:

1. Click and select the names you want. For example, if you like to name a left clavicle control object, you click on Lf, CTN, and Clavicle in the list box.

2. Then you press the "Rename" button.

Done. The name of your object will be "CTN_Lf_Clavicle". It's that simple. Now if you want to name the next item, such as the right clavicle control object, simple click "Rt" and "Rename". I personally like to use underscore as the separator between the words, as you can see that it is the default. You can change it to anything you want or disable it on the bottom. You can also add a number at the end of the names by check the checkbox at the bottom.

Before you start using the script, please be warned. Do not press the "Clear" buttom...ever. It will fry you processor, short you motherboard, and punch a baby kitten in the face. 

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He he. Just kidding (or not). It will simply clear your selection.

Please feel free to let me know if you have a suggestion on ways to improve the script.